On the Manager page, you can make important decisions to set your team's in-game tendencies. These settings determine various aspects of your team's performance. Here's an explanation of each setting:
Next Starting Pitcher
You can manually adjust the starting pitcher for the next game from the five available slots in your rotation.
Rotation Size
Choose between a default five-man rotation or a four-man rotation.
- In a four-man rotation, only SP1-SP4 will start games and the fifth starter (SP5) is always skipped and not used in relief. If you want SP5 to start a game in a four-man rotation, you need to manually assign them as the starting pitcher.
When to Pull SP
This determines the likelihood of pulling a starting pitcher due to a lack of effectiveness.
- The slider ranges from "As a last resort" to "First sign of trouble," with a quicker hook for poorly performing pitchers as you move to the right.
When to Rest SP
This setting determines the fatigue level at which the computer manager will pull the starting pitcher.
- The slider ranges from 0-50% - the higher the threshold (further to the right), the quicker the pitcher will be taken out of the game.
- Note - this setting may be overridden in early innings for a starting pitcher, where the sim will rely on the "When to Pull SP" setting instead - this early-inning protection essentially forces all managers to let starters work through at least 3-4 innings unless they're getting shelled.
Always Use Closer In Save Situation
Choosing "Yes" makes your in-game manager aggressively use the closer in any last-inning save situation - fatigue thresholds permitting.
- Selecting "No" reduces the frequency and predictability of using the closer but ensures they are the first pitcher to enter the game from the 9th inning onward if a bullpen change is needed due to toast or fatigue.
When to Pull RP
Similar to pulling starters, this determines the likelihood of pulling a relief pitcher due to a lack of effectiveness.
- The slider ranges from "As a last resort" to "First sign of trouble" with a quicker hook for poorly performing relievers as you move to the right.
When to Rest RP
This setting establishes the fatigue level at which the computer manager will pull a relief pitcher.
- The slider ranges from 0-50% - the higher the threshold (further to the right), the quicker the pitcher will be taken out of the game.
- Relief pitchers must meet this threshold to enter the game.
MR1 Preference Rate/SU1 Preference Rate
These setting range from 50% to 70%, and determine the odds of bringing in your MR1 over your MR2, or SU1 over your SU2, in situations where both are available.
When to Rest Batters
The fatigue level at which the computer manager automatically rests a position player is determined by this setting.
- The slider ranges from 0-100% - if a player's fatigue is below the threshold for the upcoming game, they will be replaced in the lineup by a bench player until their fatigue improves.
Steal bases
This setting determines the frequency of stolen base attempts, ranging from "Rarely" (least aggressive) to "Often" (most aggressive).
- Note that not all players will attempt steals when set to "Often."
Take extra bases
This setting represents your team's aggressiveness on the base paths when trying to stretch an extra base or tag up on a fly ball.
- The frequency of attempting to take extra bases ranges from "Rarely" (least aggressive) to "Often" (most aggressive).