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April (Early May) 2023 update

This release is tentatively scheduled for 5/4/23, more details to come _____________________________________

This update, we’re focused on adding options to help leagues control how they want their free agency market to look.

New Front Office Page

  • New single-page application designed to help organize your team roster and finances,
  • Click 'Roster' from your team page, and you will find a new link to Front Office.
  • You’ll be able to view your entire team’s roster and finances in one place, customize the data you want to see, and download to a CSV file
  • During the postseason, you’ll see each player’s salary demands (or intention to retire) for next year, and can choose whether to sign or release them at the season flip.

Hard Cap Salary Enforcement

  • Hard Cap Salary Enforcement setting added to League Settings page.
  • The Front Office page tracks the teams’ plan to SIGN or RELEASE each player at the flip.
  • At the start of the postseason, players are set to SIGN in the following order (High to Low salary in Low Minors, High to Low salary in Active Roster, High to Low salary in AAA).
  • If signing the next player takes the team over the cap, that player is set to RELEASE.
  • These values are set by default to alert owners to players that will be dropped at the flip if no action is taken in the postseason - users can change their decisions up until the season flip.
  • Owners will not be able to save changes that would take their total team salary over the cap.

NOTE: Default sign/release decisions are made only at the beginning of the postseason, and cap enforcement happens only at the season flip, thus leagues that wish to enforce a hard salary cap must select it before the postseason.

More details in slides….

Binding One-Year Contracts

Binding Contracts setting added to League Settings page.

In leagues with Binding Contracts, you can only release players at the season flip. So, any player on your team at the season flip (or any players signed from free agency or traded for) will stay with your team until the next season flip unless traded.

Hard Cap Salary Enforcement setting added to League Settings page.

At the beginning of the postseason, players submit their salary demands for next season.

The Front Office page tracks the teamsteams’ intentionplan to sign/releaseSIGN or RELEASE each player.

Byplayer default,at the flip. At the start of the postseason, players will beare set to signSIGN in the following order (Low(High Minorsto High/LowLow salary,salary in Low Minors, High to Low salary in Active RosterRoster, High/LowHigh salary,to AAALow High/Lowsalary salary)

in AAA). If signing the next player in order would taketakes the team over the cap, that player is set to RELEASE. These values are set by default to alert owners to players that will be releaseddropped at the flip if no action is taken in the postseason - users can change their decisions up until the season flip.

Managers Owners will not be able to choose to sign or release each player at the flip. For teams that will go over the cap in hard-cap leagues, managers will see what players will be released if they make no changes before the flip. Users can change their mind on sign/release decisions throughout the postseason.

If a user tries to makesave changes that would take their total team salary over the salary cap, they will receive a message that their list is invalid and it will not save. Other users will not be able to see your choices in advance.cap.

NOTE: Default sign/release decisions are made only at the beginning of the postseason, and cap enforcement happens only at the season flip, thus leagues that wish to enforce a hard salary cap must select it before the postseason.

More details in slides….

Draftee salaries Draftees do not count against the salary cap in the year they are drafted, and will show $0 salary that season.

The salary shown during the draft will be their first full year salary.

This allows teams to draft freely even in leagues with increased financial pressures, as they will have at least until the season flip to figure out how to pay for their new players.

Minimum Salary Player (Scrub) changes Minimum salary of lowest quality players (AKA scrubs) reduced from $50K to $0 in their first season.

If player retirements or player releases at the season flip take an owned team’s Active Roster under 14 batters/11 pitchers, scrubs will be signed to fill the missing roster spots. This ensures that managers have full knowledge of what their exact payroll will be after the flip, and reduces the need for ‘scrub management’ as owners will now have an automated way to sign minimum salary players.

Other changes

New public leagues will have 8 teams by default instead of 24, to help new users get started promptly. New private leagues can still be created for 24 teams - Creating a new league

New leagues will have a shorter pre-season in Season 1, to help leagues get started promptly.

Bug fixes Fixed overall potential ratings to not change over time, to match individual potentials ratings.

Fixed inconsistencies in PbP, to correctly display stolen bases/caught stealings.

Fixed error displaying Team Fielding Stats.

Fixed dates on the team amateur draft pages to be accurate.

Improved site speeds/stat updating processes.

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KPI Impacts:

Finance changes give leagues more chance to customize their rules, owners more chances to build a winning team, and all users specific deadlines to show up at the same time as everyone else and interact.

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Note: For leagues that uses variable deadlines/salary cap numbers throughout the season:

Raising the salary cap outside of the postseason will immediately allow teams to take on salary up to the new cap number.

Lowering the salary cap outside of the postseason will prevent team from taking on new salary over the cap, but will not impact players already on teams, until the cap enforcement at the season flip.