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Player Development

New players arrivejoin the game with their current skill level of skill (actuals) and thetheir projected level of their maximum skill level (potentials). JustSimilar as into real life, some players domay not reach their full potential in all ratings,areas, while others may exceed those initial expectations.

How Players Develop

The path of aA player's development each year is basedinfluenced onby multipleseveral factors:

  • Individual Generaloverall individualDevelopment, development,Peak, peak,and declineDecline tendencies.tendencies
  • Rating-Specific Rating-specific development, peak, decline tendencies.tendencies
  • Low Minors bonusBonus: for playersPlayers in the low minors receive a small bonus to their development at the endstart of seasoneach flip.preseason. This bonus decreases as a rating approaches the league average. It benefits players who require more development the most.
  • Random dicerollDice thatRoll: A random factor can nudgeslightly influence a player's developmentdevelopment, pushing it higher or lower for that particular year.

Development, Peak, and Decline

Players developgenerally follow similar patterns of development and decline inthrough similartheir career, although individual tendencies can modify these patterns. SomeOn skillsaverage:

  • Players (likereach Speed)peak tenddevelopment between the ages of 26 and 29.
  • Around 75% of a player's ratings develop to their full potential.
  • Players remain at their peak early,performance whilefor otherapproximately skills (like Specialty) tend4 to take6 longeryears.

Rating-Specific toDevelopment

Apart develop. Afrom player'soverall tendencies, each rating can have its own unique development, peak, and decline ratingspatterns.

  • Some canskills modify that pattern - by speeding up or slowing down the rate of development, by shiftingmay peak yearsearly, earlierwhile orothers latertake than average, and by speeding up or slowing down the rate of decline.

    Average players:
    Reach peak development between 26-29yo.
    Developlonger to theirdevelop.

  • This potentialmeans in 75% of their ratings.
    Remain at their peak 4-6 years.

    In addition to a player's overall tendencies, players have rating-specific development, peak, decline tendencies, which effectively make it sothat any type of career is possible. Onpossible, the whole,with ratings willdeveloping stillat developdifferent inrates predictablefor patterns,different but on a case-by-case basis, one rating may peak earlier/later than expected, or one rating my develop more/less than the others.

    players.

Low Minors Development Bonus

Players

Atin the low minors receive a small development bonus for each rating at the start of each preseason, players in Low Minors get a small bonus to development of each rating. That boost is reduced when a rating gets to the league average, thus, players that need the most development will benefit from the Low Minors the most.preseason.

NOTE - once

  • Once a player playshas played in a game, hethey cannot go backreturn to Lowthe Minors.low minors.
  • If you wish to move a player that hasn't played from AAATriple-A (AAA) to LMs,the low minors (LMs) before they have played, please contact your commissioner.