On the Manager page, you can make important decisions to set your team's in-game tendencies. These settings determine various aspects of your team's performance. Here's an explanation of each setting:
Next Starting Pitcher:Pitcher
You can manually adjust the starting pitcher for the next game from the five available slots in your rotation.
Rotation Size:Size
Choose between a default five-man rotation or a four-man rotation.
- In a four-man rotation, only SP1-SP4 will start games and the fifth starter (SP5) is always skipped and not used in relief. If you want SP5 to start a game in a four-man rotation, you need to manually assign them as the starting pitcher.
When to pull starters:starters
This determines the likelihood of pulling a starting pitcher due to a lack of effectiveness.
- The slider ranges from "First sign of trouble" to "As a last resort," with a quicker hook for poorly performing pitchers as you move to the right.
Rest starters when:when
This setting determines the fatigue level at which the computer manager will pull the starting pitcher.
- The slider ranges from "Exhausted" to "Fatigued" to "Tired," with a higher threshold resulting in starting pitchers being pulled later in the game when tired.
Always Use Closer In Save Situation:Situation
Choosing "Yes" makes your in-game manager aggressively use the closer in any last-inning save situation - fatigue thresholds permitting.
- Selecting "No" reduces the frequency and predictability of using the closer but ensures they are the first pitcher to enter the game from the 9th inning onward if a bullpen change is needed due to toast or fatigue.
When to pull relievers:relievers
Similar to pulling starters, this determines the likelihood of pulling a relief pitcher due to a lack of effectiveness.
- The slider ranges from "First sign of trouble" to "As a last resort," with a quicker hook for poorly performing relievers as you move to the right.
Rest relievers when:when
This setting establishes the fatigue level at which the computer manager will pull a relief pitcher.
- The slider ranges from "Exhausted" to "Fatigued" to "Tired."
- Relief pitchers must meet this threshold to enter the game.
Rest players when:when
The fatigue level at which the computer manager automatically rests a position player is determined by this setting.
- The slider ranges from "Exhausted" to "Fatigued" to "Tired."
- If a player's fatigue falls below the threshold, they will be replaced in the lineup by a bench player until their fatigue improves.
Steal bases:bases
This setting determines the frequency of stolen base attempts, ranging from "Rarely" (least aggressive) to "Often" (most aggressive).
- Note that not all players will attempt steals when set to "Often."
Take extra bases:bases
This setting represents your team's aggressiveness on the base paths when trying to stretch an extra base or tag up on a fly ball.
- The frequency of attempting to take extra bases ranges from "Rarely" (least aggressive) to "Often" (most aggressive).